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What's new in Xcode 10.1? Xcode 10.1 includes SDKs for iOS 12.1, watchOS 5.1, macOS 10.14.1, and tvOS 12.1. Xcode 10.1 supports on-device debugging for iOS 8 and later, tvOS 9 and later, and watchOS 2 and later. Xcode 10.1 requires a Mac running macOS 10.13.6 or later. Here are some notable changes in Xcode 10.1. I'm trying to update Xcode 10.1 to 10.2 on my High Sierra 10.13.6 version. The App Store window shows the update button, but the problem is after hitting that button, the circle on the upper-left.
- Latest Version:Xcode 11.3.1 LATEST
- Requirements:macOS 10.14 Mojave or later
- Author / Product:Apple / Xcode for Mac
- Old Versions:
- Filename:Mac dmg file download. xode.dmg
- Details:Xcode for Mac 2020 full offline installer setup for Mac
Code you write in
Xcode looks stunning as the dark X code interface makes your work the star of the show. The entire interface is tuned for your dark Mac experience, from icons, to fonts, to the subtle contrast color of the Jump Bar.
It also gives you powerful tools for creating your own dark apps for macOS. Interface Builder lets you quickly switch your design and preview from light to dark. Asset catalogs define assets and named colors. And you can switch your app in and out of Dark Mode while debugging. This is all done using controls within the tool that only apply to your app. No need to change your system settings.
The app includes a lightning-fast source code editor. Text scrolls incredibly smoothly, even when editing enormous source files. Smooth animations are used throughout, whether folding your code to enhance focus, or when X code highlights errors and offers Fix-its. With great Markdown support, your accompanying documentation will look great, too.
Source control is the place where your whole team works on code together. Apple Xcode supports working directly with several collaboration platforms, including:
- GitHub and GitHub Enterprise
- Bitbucket Cloud and Bitbucket Server
- GitLab.com and GitLab self-hosted
It's never been easier for your team to work together in the cloud or on self-hosted servers within your organization. To make your workflows easier and more secure, Xcode for macoS can even generate a unique SSH key for you and upload it to the server.
Using Instruments, you can finally retire your print() statements, which are replaced with OSLog signposts and your own custom instruments. With virtually no overhead you can mark important points throughout your code, then track those signposts as your app runs in Instruments. These log points appear alongside other analysis events such as CPU, memory, or network usage to give you valuable insights into your code’s behavior.
It includes a robust testing engine built right in. Run unit tests, as well as UI and performance tests, across multiple physical devices at a time. Or take advantage of the processing horsepower of Mac to dramatically speed up testing using simulated devices running in parallel.
It includes Swift 4.2, which compiles your software more quickly, helps you deliver faster apps, and generates even smaller binaries. Compared to Swift 4.0, the latest Swift compiler can build large apps more than twice as fast.* Combined with the new Xcode new build system, your everyday edit, build, and test workflow is much faster. Optimized for the latest multi-core Mac hardware, the app and Swift make for a lightning-fast development platform.
Swift was built to be fun to use, and it’s easy to experiment with an API when using a playground file. In Apple X code, playgrounds are dramatically enhanced to work more like a traditional REPL, while making the live view even more responsive and fun to use for quick designs. As you add new code, only new lines are recompiled. You can choose to re-run specific lines of code, or hit shift-return to run the program right up to the line of code you just typed.
Features and Highlights
Using Instruments, you can finally retire your print() statements, which are replaced with OSLog signposts and your own custom instruments. With virtually no overhead you can mark important points throughout your code, then track those signposts as your app runs in Instruments. These log points appear alongside other analysis events such as CPU, memory, or network usage to give you valuable insights into your code’s behavior.
It includes a robust testing engine built right in. Run unit tests, as well as UI and performance tests, across multiple physical devices at a time. Or take advantage of the processing horsepower of Mac to dramatically speed up testing using simulated devices running in parallel.
It includes Swift 4.2, which compiles your software more quickly, helps you deliver faster apps, and generates even smaller binaries. Compared to Swift 4.0, the latest Swift compiler can build large apps more than twice as fast.* Combined with the new Xcode new build system, your everyday edit, build, and test workflow is much faster. Optimized for the latest multi-core Mac hardware, the app and Swift make for a lightning-fast development platform.
Swift was built to be fun to use, and it’s easy to experiment with an API when using a playground file. In Apple X code, playgrounds are dramatically enhanced to work more like a traditional REPL, while making the live view even more responsive and fun to use for quick designs. As you add new code, only new lines are recompiled. You can choose to re-run specific lines of code, or hit shift-return to run the program right up to the line of code you just typed.
Features and Highlights
- Built-in interface builder
- iOS simulator
- Integrated build system
- Instrument library
- Compilers
- Graphical debugger
- Built-in assistant editor
- Data recorder
- Source editor
- Visual comparison
- Zombie detection
- Static analysis
- Source viewer
- Organizer
- Low-overhead sampling
- Refactoring
- Customizable instruments
- Built-in version editor
- System trace
Freeware
macOS
1.5 MB
81,150
Xcode includes the Instruments analysis tool, iOS Simulator, and the latest Mac OS X and iOS SDKs.
Create the OS X El Capitan Bootable USB Installer. Connect the USB flash drive to your Mac. Give the flash drive an appropriate name. You can do this by double-clicking the device’s name on the desktop and then type in a new name. Launch Terminal, located in /Applications/Utilities. Make bootable usb from dmg mac el capitan. Jun 06, 2017 Are you able to provide any steps of using Disk Maker X to make this dmg with the El Capitan install a bootable flash drive installation. Just wanted to add that the flash drive is FAT32 format in case of this adds any additional steps or not.
The Xcode interface seamlessly integrates code editing, UI design with Interface Builder, testing, and debugging, all within a single window. The embedded Apple LLVM compiler underlines coding mistakes as you type, and is even smart enough to fix the problems for you automatically.
What's New:
Xcode 10.2 1 Dmg 2
Xcode in the Mac App Store has been repackaged, and is now distributed as a stand-alone application. This replaces the Install Xcode package, and adds support for delta updates. Xcode includes a new 'Downloads' preference pane to install optional components such as command line tools, and previous iOS Simulators.